How to select different subtitle UI without Dialogue Actor?
Posted: Mon Jan 27, 2020 7:46 pm
Sorry for all the questions. I'm wondering if there's a way to switch which subtitle UI is used from a c# script. When I open the inventory in my game, I want to be able to click on an item and then have a line spoken by my Player examining the item:
"It's a rubber chicken"
Only, I'd like to be able to specify which subtitle panel is used in my custom UI. In this case there is a dialogue actor, but I don't want the Player to always use this special subtitle UI element because it's setup for viewing when the inventory is open and not for general purpose dialogue.
"It's a rubber chicken"
Only, I'd like to be able to specify which subtitle panel is used in my custom UI. In this case there is a dialogue actor, but I don't want the Player to always use this special subtitle UI element because it's setup for viewing when the inventory is open and not for general purpose dialogue.