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Error Quest Machine
Posted: Sun Jan 26, 2020 9:52 pm
by claudius_I
Hi Tony
I just download the Trial Version of Quest Machine and this this error show up
Assets\Plugins\Pixel Crushers\Quest Machine\Wrappers\Quest Generator\MonoBehaviours\Savers\EntityTypeSaver.cs(12,38): error CS1009: Unrecognized escape sequence
Thanks
Re: Error Quest Machine
Posted: Mon Jan 27, 2020 9:24 am
by Tony Li
Hi,
Thanks for checking out Quest Machine! What version of Unity are you using?
Would you please try importing the evaluation version into a new, empty Unity 2019.2 project?
Re: Error Quest Machine
Posted: Sun Apr 05, 2020 12:00 pm
by claudius_I
my project is in 2018.4.6
Re: Error Quest Machine
Posted: Sun Apr 05, 2020 1:00 pm
by Tony Li
Please note that the evaluation version now requires Unity 2019.3 or higher.
The paid version works with Unity 2017.4 or higher.
Re: Error Quest Machine
Posted: Sun Apr 05, 2020 3:21 pm
by claudius_I
ok
i get it
thank
Re: Error Quest Machine
Posted: Sun Apr 05, 2020 7:35 pm
by CamperJohn
I downloaded the evaluation copy last night and running Unity 2019.2.9f1 and Invector...so far, everything seems to be working.
Re: Error Quest Machine
Posted: Sun Apr 05, 2020 7:57 pm
by Tony Li
The evaluation should work in Unity 2019.2. It's compiled with API calls specific to 2019.2+. But it's also compiled with editor code specific to 2019.3's new editor UI, so it's possible you might see some superficial quirks in the Dialogue Editor, particularly in the conversation node editor. But it's nothing that should get in the way of everything running properly at runtime.
Re: Error Quest Machine
Posted: Mon Apr 06, 2020 9:23 am
by CamperJohn
Great to hear it should keep working. I really like the way it works and how to use it. Seriously considering purchasing the paid version. If I do, will it be a simple update to my existing project with hopefully no errors. Or will I need to start the project over?
Re: Error Quest Machine
Posted: Mon Apr 06, 2020 10:35 am
by Tony Li
I'm glad to hear you're enjoying Quest Machine. Anything you make in the evaluation version is 100% compatible with the paid version. You won't have to do anything special. (Quick note on 2D projects: The evaluation version is precompiled with 2D Physics support enabled. When you switch to the paid version, you'll need to select Tools > Pixel Crushers > Misc > Enable 2D Support to enable it.)
BTW, if you already own a license for the Dialogue System, you'll get a 50% discount on Quest Machine. So if you're considering getting both, get the Dialogue System first as a separate purchase. Then get Quest Machine.
Re: Error Quest Machine
Posted: Mon Apr 06, 2020 11:51 am
by CamperJohn
I will definitely check out your Dialogue System. It might be more than what I need for my current project, but purchasing it with a 50% discount for Quest Machine might just be a starter buy. I'm sure it work for future games. Thanks for offering it.
Is there anything to be aware of within Dialogue System and the use of Invector. Your tutorial dealing with Invector within Quest Machine was great.