Checking to see if player has seen a conversation today
Posted: Tue Jan 21, 2020 4:34 pm
Hi,
I've been playing around with Dialogue System for Unity for the past few days and been going through the documentation and forums, and I've just got a few questions.
First, I'm working on a game with lots of persistent characters and lots of short conversations. I want some conversations to be repeatable and some to be unique, the player can only see that conversation once. However, I'd rather not hand-create a Variable for every non-repeatable conversation if possible. Is there a way to easily track if a player has seen a conversation before without using SimStatus?
Also, each NPC will have many different conversations (based on day, objectives completed etc), so I was thinking of running through a list of conversations, each with its own condition, and playing the first conversation that works. Does this seem like a good idea, or do you think there's a better way to do this? Is there a way to extend the LuaCondition wizard so that my designer can easily enter conditions as well?
Thank you so much, I'm very much enjoying this dialogue system
I've been playing around with Dialogue System for Unity for the past few days and been going through the documentation and forums, and I've just got a few questions.
First, I'm working on a game with lots of persistent characters and lots of short conversations. I want some conversations to be repeatable and some to be unique, the player can only see that conversation once. However, I'd rather not hand-create a Variable for every non-repeatable conversation if possible. Is there a way to easily track if a player has seen a conversation before without using SimStatus?
Also, each NPC will have many different conversations (based on day, objectives completed etc), so I was thinking of running through a list of conversations, each with its own condition, and playing the first conversation that works. Does this seem like a good idea, or do you think there's a better way to do this? Is there a way to extend the LuaCondition wizard so that my designer can easily enter conditions as well?
Thank you so much, I'm very much enjoying this dialogue system