Hello!
My dialog-system is not reacting to 2D-colliders (despite me having pressed "Enable Physics 2D-support"). Im using Unity-version 2019.2.18f1 and I followed the Quick-Setup tutorial of the asset to make sure I did everything correctly.
You can see how the dialog is "misbehaving" here, detecting 3D-colliders but not 2D-colliders.
And here's an image of me having pressed the "Enable Physics 2D-support". I pressed it once and now it's grayed (I can't press it again) out so I've guessing it means that it's activated.
I found this forum-post from 2019 with a similar problem, but as I've already pressed "Enable Physics 2D-support" the suggestions there don't fix my problem: https://www.pixelcrushers.com/phpbb/vie ... php?t=2203
Thank you so much for the help in advance!
Gnodima
Dialog-system not detecting 2D colliders despite activating 2D.
- Hulda_Gnodima
- Posts: 19
- Joined: Fri Jan 17, 2020 9:04 am
- Hulda_Gnodima
- Posts: 19
- Joined: Fri Jan 17, 2020 9:04 am
Re: Dialog-system not detecting 2D colliders despite activating 2D.
I figured it out!
On the selector-script (that you put on the "Player" in the Quick-Set up tutorial) the Raycast-option has to be put to "in 2D" like so:
That fixed it for me !
On the selector-script (that you put on the "Player" in the Quick-Set up tutorial) the Raycast-option has to be put to "in 2D" like so:
That fixed it for me !
Re: Dialog-system not detecting 2D colliders despite activating 2D.
Glad you got it working!
- Hulda_Gnodima
- Posts: 19
- Joined: Fri Jan 17, 2020 9:04 am
Re: Dialog-system not detecting 2D colliders despite activating 2D.
Thank you, and thank you for making this amazing asset!