Dialogue system interfacing with gameobjects
Posted: Sat Jan 04, 2020 12:39 am
Hi,
I recently purchased Dialogue system and am trying to familiarize myself with it. Looking over the documentation and example I am a little confused as to what the best practice is for interfacing with game objects that are already in the scene. Looking at the Events section of a dialog entry, it only takes scriptable objects/prefabs since it doesn't exist within a scene. Do I need to write a custom script/sequence to for example turn on a light in the scene or call a method on another game object?
Regards,
Ombra
I recently purchased Dialogue system and am trying to familiarize myself with it. Looking over the documentation and example I am a little confused as to what the best practice is for interfacing with game objects that are already in the scene. Looking at the Events section of a dialog entry, it only takes scriptable objects/prefabs since it doesn't exist within a scene. Do I need to write a custom script/sequence to for example turn on a light in the scene or call a method on another game object?
Regards,
Ombra