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Questions about multiple databases, UI navigation, selector

Posted: Sun Dec 29, 2019 11:59 am
by Tony Li
Replying to some questions on Youtube:
İs it okay to use more than 1 Dialogue Database? Or should we use just one Dialogue Database for every scene?
It's possible to use more than 1 dialogue database, but it's much simpler to use only 1.
More info: Working With Multiple Databases

When i ask "İ can pass the conversation with mouse but ı dont want to use mouse how can i change it?"
You answered me like "Inspect the Dialogue Manager's Input Device Manager. Tick Always Auto Focus. This will let you use the keyboard or joystick to navigate the response menu."

When i do that its work but i can pass the conversation only "space" and "enter" keys. How can i change that?
When you tick Always Auto Focus, it ensures that you can use keyboard/joystick navigation. This uses Unity UI's Event System. When you navigate to a button using Unity UI's Event System, you can click the button by pressing the Input Manager's "Submit" input. This is initially mapped to "space" and "enter". You can change the mapping using Edit > Project Settings > Input.
And i get this problem
Dialogue System: Another conversation is already active. Not starting 'New Conversation 1'.
Disable the Selector during conversations. Use a Dialogue System Events component. See the bottom part of the Interaction Tutorial for instructions.