Dialogue System for Unity 2.2.4 Released
Posted: Fri Dec 27, 2019 8:40 am
Version 2.2.4 of the Dialogue System for Unity is now available on the Asset Store!
Highlights of this release include:
Core:
Coming up on the roadmap:
Highlights of this release include:
- Native Super Text Mesh integration
- Your custom Lua functions can now appear in typing-free "..." dropdowns wizards
- Various updates for Unity 2019.3
Core:
- Unity 2019.3 updates:
Updated to handle Disabled Domain Reloading (new feature in Unity 2019.3+).
Updated to handle UI Scaling.
Updated to remove deprecated API warnings. - Dialogue Editor:
Improved: Database template is now stored in database itself as well as EditorPrefs.
Fixed: Database auto-backups are saved to Auto Backup Folder instead of same folder as database. - Fixed: Dialogue System Events' OnConversationCancelled is now called even if speaker or listener is null.
- Fixed: SetDialoguePanel() now handles subtitle panels and dialogue panel that all have animators.
- Fixed: SetMenuPanel() no longer requires player to have a GameObject.
- Fixed: SetPortrait() sequencer command now correctly changes listener's subtitle panel as well as speaker's.
- Fixed: When adding multiple databases with overlapping content, Lua environment had content version from last-added database.
- Fixed: TextMesh Pro Typewriter Effect now handles combination of TMP tags and RPG Maker style pause codes properly.
- Added: New CustomLuaFunctionInfo asset allows you to add custom Lua functions in "..." dropdown wizards.
- Added: Lua func UpdateQuestIndicators("quest").
- Added: [QuestEntryPopup] scripting attribute.
- Added: CinemachineTarget() sequencer command.
- Added: Conversation field type to Templates folder. (Uncomment to use.)
- Changed: ExtraDatabases script execution order changed to -10. If set to OnStart, no longer waits 1 frame.
- Save System: Added SpawnedObjectManager option to call ApplyData on respawned objects' savers.
- Text Table: Fixed: right-click context menu would select wrong field row.
- Adventure Creator: Fixed syncing items at conversation end even if AC.KickStarter.player is unassigned.
- articy:draft: Dialogue Text and Menu Text now process embedded "\n" codes as newlines; added option to use no actor if not specified (instead of actors 0 & 1).
- uMMORPG: Added Use Player Icon For Conversations checkbox, CanTrade/ManageGuild/Revive() Lua functions. Fix for
- QuestStateListeners that use player-dependent Lua conditions.
- Ink: Added Sequence("commands") external function.
- Invector: Bridge component now automatically sets up EventSystem to use current Invector UI navigation controls for conversation response menus.
- PlayMaker: Added PlayMaker Global Variable Saver component.
- Realistic FPS Prefab: Fixed jump speed which was being incorrectly set to zero after conversations.
- SLATE: Fixed Start Conversation popup not saving selection.
- Super Text Mesh: Added native integration for all Dialogue System UIs.
Coming up on the roadmap:
- Addressables support
- New Input System support