Interchangeable Party Members
Posted: Sat Sep 12, 2015 2:22 pm
Hi,
I'm making a JRPG in which the player is able to switch party members around, both within the party itself and in/out of the party. To deal with conversations, I'd like to have a generic "Character2", "Character3" etc. as actors in the character database, then get the names of the character in each position and display it during the conversation.
OverrideActorName works for the lead character because it's used in StartConversation(), but I'm having trouble using it to replace the other character's names if say, 4 people are having a conversation. I've also tried SetActorField(), but that doesn't seem to work either. Is this doable?
The conversation I'm working on is started by a CinemaDirector StartConversation event, if that's relevant.
I'm making a JRPG in which the player is able to switch party members around, both within the party itself and in/out of the party. To deal with conversations, I'd like to have a generic "Character2", "Character3" etc. as actors in the character database, then get the names of the character in each position and display it during the conversation.
OverrideActorName works for the lead character because it's used in StartConversation(), but I'm having trouble using it to replace the other character's names if say, 4 people are having a conversation. I've also tried SetActorField(), but that doesn't seem to work either. Is this doable?
The conversation I'm working on is started by a CinemaDirector StartConversation event, if that's relevant.