Is there a way to show some responses with failed conditions and not the others?
Posted: Sun Dec 01, 2019 1:33 pm
Hey!
So, I have some response options that I only want to show in the response menu if their conditions are true. For example if the dialogue option is contextual to certain story events happening beforehand. (So, it would look weird and confusing if it appeared in responses).
And there are others I want the player to see as the disabled dialogue responses. For example, dialogue responses that require the player to have 10 strength stat to select. (So, the player knows there are alternative paths locked behind certain requirements).
I was wondering if it's possible to set this up in DS? If, not what scripts would you recommend I override to add this functionality?
Thanks,
So, I have some response options that I only want to show in the response menu if their conditions are true. For example if the dialogue option is contextual to certain story events happening beforehand. (So, it would look weird and confusing if it appeared in responses).
And there are others I want the player to see as the disabled dialogue responses. For example, dialogue responses that require the player to have 10 strength stat to select. (So, the player knows there are alternative paths locked behind certain requirements).
I was wondering if it's possible to set this up in DS? If, not what scripts would you recommend I override to add this functionality?
Thanks,