How to send UnityAction when some conversation ends
Posted: Sat Nov 16, 2019 11:31 am
Hello,
I would like to implement in my "Game Event System" some notification to send to the observers (for instance: the game manager) whenever a conversation ends.
I cannot use the "Dialogue System Events", because I need to specify an ID (string, for instance) to have a different reaction to different conversations.
What's the best approach to implement this?
I would like to implement in my "Game Event System" some notification to send to the observers (for instance: the game manager) whenever a conversation ends.
I cannot use the "Dialogue System Events", because I need to specify an ID (string, for instance) to have a different reaction to different conversations.
What's the best approach to implement this?