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Dialogue System for Unity v1.5.5 Released

Posted: Mon Aug 24, 2015 8:48 am
by Tony Li
This release introduces support for RT-Voice, which uses your system's text-to-speech capability to generate audio. The Dialogue System, RT-Voice, and SALSA make it very easy to let your characters talk out loud with lipsync. If you plan to use voice actors, this is a great way to prototype your game before you've recorded them.


Version 1.5.5
Core
  • Added: entrytaglocal sequencer keyword (localized entrytag).
  • Added: OnBarkLine script message.
  • Improved: Added DialogueManager.LoadAsset(name,type) overload to specify type.
  • Changed: MoveTo() sequencer command now uses Rigidbody.MovePosition/Rotation if subject has rigidbody.
  • Changed: Dialogue System debugging (set via Dialogue Manager > Debug Level) now only logs in debug builds (Debug.isDebugBuild).
  • Fixed: Instantiated dialogue UI prefabs now set parent with Transform.SetParent(parent,false) to retain local transform settings.
  • Fixed: ProximitySelector now prevents click passthrough from previous conversation to trigger.
  • Fixed: VerificationError warning when playing hide animations on Unity UI dialogue UIs in webplayer builds.
  • Unity UI: Added Always Visible checkbox to subtitle panels; improved typewriter effect (can use any text alignment, can pause & unpause).
Third Party Support
  • Action-RPG Starter Kit: Added Persistent Player Spawner component; improved DSTeleporter component with more options; added ARPGLoadLevel() sequencer command.
  • RT-Voice: Added support.
  • SALSA with RandomEyes: Fixed timing issue when two sequential lines play on same SALSA character.
  • S-Inventory: Updated for S-Inventory 1.27; can now transparently load from Resources or asset bundles; added Realistic FPS Prefab 2 Cameras example.

Re: Dialogue System for Unity v1.5.5 Released

Posted: Tue Aug 25, 2015 3:16 am
by lykanthrope
Thanks so much for adding in the RT-Voice support!

Re: Dialogue System for Unity v1.5.5 Released

Posted: Tue Aug 25, 2015 9:56 am
by Tony Li
lykanthrope wrote:Thanks so much for adding in the RT-Voice support!
My pleasure! The integration is really easy to use, too. Just drop the RTVoice prefab into your scene and add an RTVoiceActor component to your characters. That's it! You don't need to write any sequencer commands or do anything special in your dialogue database.