[Solved!] On Conversation End Event not Triggering
Posted: Tue Oct 29, 2019 9:39 am
Good morning, Tony!
Okay, so my project so far has 3 scenes with a non-singleton Dialogue Manager in them, called "Opening", "Office" and "Detention Center" respectively. Opening moves automatically to the Office without incident. I get problems when moving between the other 2 scenes.
Both scenes have a GameObject with two Dialogue Event Triggers; one that starts a conversation at "On Start" and one that activates a menu at "On Conversation End".
At first, Office runs perfectly, as does the Detention Center when I move there. When I go back, the conversation that should run automatically does, but the Menu activation triggered by "On Conversation End" never happens.
What could keep "On Conversation End" from triggering after the conversation ends? Thank you so much for your insight!
Okay, so my project so far has 3 scenes with a non-singleton Dialogue Manager in them, called "Opening", "Office" and "Detention Center" respectively. Opening moves automatically to the Office without incident. I get problems when moving between the other 2 scenes.
Both scenes have a GameObject with two Dialogue Event Triggers; one that starts a conversation at "On Start" and one that activates a menu at "On Conversation End".
At first, Office runs perfectly, as does the Detention Center when I move there. When I go back, the conversation that should run automatically does, but the Menu activation triggered by "On Conversation End" never happens.
What could keep "On Conversation End" from triggering after the conversation ends? Thank you so much for your insight!