MoveTo Sequencer command not working correctly on kinematic RigidBodies
Posted: Fri Oct 11, 2019 12:05 pm
I've had some issues getting the MoveTo command to work properly. In the end it seemed that RigidBody.MoveRotation() and RigidBody.MovePosition() doesn't do anything for kinematic rigid bodies and the transform has to be moved instead.
I fixed this locally by replacing the "" check with "" in .
DialogueSystem 2.2.0
Unity 2019.2.4f1
I fixed this locally by replacing the "
Code: Select all
if (subjectRigidbody != null)
Code: Select all
if (subjectRigidbody != null && !subjectRigidbody.isKinematic)
Code: Select all
TryHandleMoveToInternally()
DialogueSystem 2.2.0
Unity 2019.2.4f1