Dialogue System for Unity v1.5.4 Released
Posted: Fri Aug 07, 2015 11:27 pm
The Dialogue System for Unity 1.5.4 is now available on the Pixel Crushers customer download site. (Contact us with your Unity Asset Store invoice number if you need access.) It should be available on the Unity Asset Store in a few days!
Version 1.5.4
UPGRADING: If upgrading from 1.5.2 or earlier, delete your old Dialogue System folder first. As always, back up your project before upgrading assets.
Core
Version 1.5.4
UPGRADING: If upgrading from 1.5.2 or earlier, delete your old Dialogue System folder first. As always, back up your project before upgrading assets.
Core
- Added: Unity UIs: Runic, Mobile, JRPG2. Added Bundle UIs for Generic, Runic, and Mobile.
- Added: DialogueSystemTrigger.
- Added: Triggers can now fire on OnCollisionEnter/Exit.
- Added: Dialogue Editor > Quests: Added Track On Start checkbox.
- Added: Lua function GetLocalizedText.
- Improved: Dialogue Manager now automatically finds dialogue UI in children if Dialogue UI field is unassigned.
- Improved: Sequencer command SendMessage() now has optional 'broadcast' argument, 'everyone' keyword.
- Improved: Quest state dropdown values are now lowercase to match Lua.
- Changed: PersistentDestructible & IncrementOnDestroy only record destruction if component has been enabled.
- Adventure Creator: Updated for AC 1.47.
- articy:draft: Fixed bug converting articy:espresso variables whose names were subsets of other variable names.
- Aurora/NWN: Now also imports custom variables from journals as well as dialogues.
- NGUI: NGUITextFieldUI autofocuses UIText.
- Realistic FPS Prefab: Fixed bug that caused player to take damage if saved game position was lower than scene start position.
- Third Person Controller: Added save system integration; updated for TPC 1.01.