Registering deeds without a player
Posted: Thu Sep 26, 2019 2:34 pm
Hi Tony,
I'm developing a sim where I'd like the NPCs to commit deeds toward each other based on the state of their PAD, personalities, and relationships. So, for example, if a particular NPC has a range of values in personality and PAD, and that NPC has a relationship with another NPC (or even if they don't), they might kill them or stalk them or give them a kiss, etc.
My question is if there's anything to be aware of when developing this kind of model. I ask mainly because the docs suggest that the main use case is for a player with a deed reporter (i.e. the player is committing deeds toward the NPCs who then react).
I'm assuming I can do something like assign deed reporters to all the NPCs and then trigger deeds based on my own script for reading their personality, PAD, and relationship values. Does this sound roughly correct?
Let me know what you think, thanks!
Best,
Joe
I'm developing a sim where I'd like the NPCs to commit deeds toward each other based on the state of their PAD, personalities, and relationships. So, for example, if a particular NPC has a range of values in personality and PAD, and that NPC has a relationship with another NPC (or even if they don't), they might kill them or stalk them or give them a kiss, etc.
My question is if there's anything to be aware of when developing this kind of model. I ask mainly because the docs suggest that the main use case is for a player with a deed reporter (i.e. the player is committing deeds toward the NPCs who then react).
I'm assuming I can do something like assign deed reporters to all the NPCs and then trigger deeds based on my own script for reading their personality, PAD, and relationship values. Does this sound roughly correct?
Let me know what you think, thanks!
Best,
Joe