Keeping recent dialogue bubbles onscreen
Posted: Fri Sep 20, 2019 5:19 pm
Hi Tony, I'm pretty new to Dialogue System and, while I imagine I can solve all the problems myself (eventually....), I figured I'd get your input on some of these. My main question: what solution would you use to get dialogue like in the game CrossCode (pictured below), where the most recent text bubbles appear at the bottom of the screen and move up (and fade slightly and eventually disappear) as new text bubbles appear?
Also, if I wanted to have side conversations... that run on the upper corner of the screen while the player is backtracking, or even to add some back-talk/snide remarks while another conversation is going on, would it be best to rig another dialogue system? Or use timed barks? Or some other method?
Also, if I wanted to have side conversations... that run on the upper corner of the screen while the player is backtracking, or even to add some back-talk/snide remarks while another conversation is going on, would it be best to rig another dialogue system? Or use timed barks? Or some other method?