Show unavailable dialogue options in conversation
Posted: Tue Sep 17, 2019 1:54 pm
We set conditions in conversations like this: "Variable["Want's_to_talk"] == false" and it simply hides this answer if condition is false, as intended. Condition variable might be some Player stat, or item in inventory or anything.
We'd like to optionally show response buttons, uninteractable, to show that player missing something to continue conversation with this response.
Is there a built-in way to do this? We don't want to show all conditional dialogue options, just some specific
We'd like to optionally show response buttons, uninteractable, to show that player missing something to continue conversation with this response.
Is there a built-in way to do this? We don't want to show all conditional dialogue options, just some specific