Hi tony
i see that the enum "DialogueTriggerEvent" doesnt have the OnCollisionEnter and OnCollisionExit triggers only has the OnTriggerEnter and OnTriggerExit, this is for any reason? it possible to add in the next version? in some case is useful to launch a conversation if the player try to leave a area and hit with the collider.
Many of the scripts of ConverstatinoTriggerXXX.cs use this enum and ara in the compiled one, making it more dificult to edit it.
thank you
[possible suggestion] why dont have CollisionEnter and CollisionExit in DialogueTriggerEvent?
Re: [possible suggestion] why dont have CollisionEnter and CollisionExit in DialogueTriggerEvent?
Hi Alfonso,
I'll add it in the next version. The next version will also have a general-purpose DialogueSystemTrigger script that can start conversations, barks and sequences; update quest states; and more. You'll be able to use it in place of ConversationTrigger, BarkTrigger, SequenceTrigger, etc. if you want.
I'll add it in the next version. The next version will also have a general-purpose DialogueSystemTrigger script that can start conversations, barks and sequences; update quest states; and more. You'll be able to use it in place of ConversationTrigger, BarkTrigger, SequenceTrigger, etc. if you want.
Re: [possible suggestion] why dont have CollisionEnter and CollisionExit in DialogueTriggerEvent?
woo that sound so useful!!! Thanks