[SOLVED] Stop the NPCs from the same dialogues using Quest Machine
Posted: Fri Aug 30, 2019 8:05 am
Hey Tony!
In my game, I have a number of NPCs in which the player has to talk to. They are not the quest giver, just the random people in the environment. I wish to disable the NPCs after player has talked to them. I have tried to put some dialogues in True state, such as, "You have talked to me before." but nothing is coming out as the first dialogue comes out again.
Also, I have tried in my own dialogues by setting the SetQuestNodeState and GetQuestNodeState. But yea, nothing is worked.
Do you have any idea?
In my game, I have a number of NPCs in which the player has to talk to. They are not the quest giver, just the random people in the environment. I wish to disable the NPCs after player has talked to them. I have tried to put some dialogues in True state, such as, "You have talked to me before." but nothing is coming out as the first dialogue comes out again.
Also, I have tried in my own dialogues by setting the SetQuestNodeState and GetQuestNodeState. But yea, nothing is worked.
Do you have any idea?