Show response menu before the subtitle is finished
Posted: Sun Aug 18, 2019 12:54 pm
Hey,
So for context, I have a dialogue menu similar to western isometric RPGs like Pillars of Eternity.
So there is a subtitle text above and the response menu/continue button bellow.
And the behavior I'm looking for is:
#1) To show the continue button if the next dialogue node does not prompt response dialog.
#2) I want to immediately show the responce menu if the next dialogue node prompts response dialog.
So, sort of like this:
(Continue button masked as response entry)
(Response options)
This is so you don't have to click the redundant continue button if you will be hit with response menu afterward. So you don't go "1) Continue" and then "1) How are you?". Which is tiresome with large dialogues.
If I set the Continue Button setting in Dialogue Manager to "Not before Response Menu" it works like intended and it does not show up before the Response Menu, but then because I have AudioWait() as my default sequence it waits for that to finish before showing response menu.
I know I can probably write Continue() next to each dialogue node that is followed by a Response Menu, but that's not ideal. Because of routine work + sometimes the response logic could be optional and I might skip through the dialogue.
Is there an option to immediately show the response menu? or where should I look to modify that behavior?
Ideally, probably the response menu would not show up immediately but there would be a slight delay, maybe optional float? This is so if player spams continue button, they don't accidentally pummel through the response entries. So, a 2~3 second delay would give them a chance to stop.
Thanks
So for context, I have a dialogue menu similar to western isometric RPGs like Pillars of Eternity.
So there is a subtitle text above and the response menu/continue button bellow.
And the behavior I'm looking for is:
#1) To show the continue button if the next dialogue node does not prompt response dialog.
#2) I want to immediately show the responce menu if the next dialogue node prompts response dialog.
So, sort of like this:
(Continue button masked as response entry)
(Response options)
This is so you don't have to click the redundant continue button if you will be hit with response menu afterward. So you don't go "1) Continue" and then "1) How are you?". Which is tiresome with large dialogues.
If I set the Continue Button setting in Dialogue Manager to "Not before Response Menu" it works like intended and it does not show up before the Response Menu, but then because I have AudioWait() as my default sequence it waits for that to finish before showing response menu.
I know I can probably write Continue() next to each dialogue node that is followed by a Response Menu, but that's not ideal. Because of routine work + sometimes the response logic could be optional and I might skip through the dialogue.
Is there an option to immediately show the response menu? or where should I look to modify that behavior?
Ideally, probably the response menu would not show up immediately but there would be a slight delay, maybe optional float? This is so if player spams continue button, they don't accidentally pummel through the response entries. So, a 2~3 second delay would give them a chance to stop.
Thanks