Calling a quest in a script
Posted: Thu Jul 23, 2015 12:44 pm
Hi there,
Because of some difficulties doing this with the dialogue system, I want to make a script for certain objects that will call for an gameobject to be enabled if a certain quest is active. What function would I need to call?
Because of some difficulties doing this with the dialogue system, I want to make a script for certain objects that will call for an gameobject to be enabled if a certain quest is active. What function would I need to call?