Cannot set when a Bark / Alert Ends. (Wait until On continue)
Posted: Tue Aug 13, 2019 9:47 am
Hello,
I've tried playing with a bundle of settings, and I can't seem to get a Bark and the Alert message to pause properly. (Wait until a continue button is pressed)
I am using Dialogue System Events: On Bark End to run some functions. (Return player movement controls)
I have a Bark pop up and I want it to stay up until the continue button is pressed, and then it would return movement controls to the player. (On Bark End)
The problem I am running into is that when I check "Wait For Continue Button" off, my controls have already return to the Player after the Duration time expires. The bark is still present, until I hit my continue button. Which leads me to believe the "Bark" has ended after the duration time has passed, but not when the Bark is still active.
I would also like Alert Messages to stay up until a Continue button is pressed. Currently the Alert stays for a set amount of time before just automatically disappearing.
I am currently using Unity's new Input System, and I need to control when certain Control Groups turn on / off.
Sorry to have to write a forum post when you might have answered this question somewhere, but after a lot of digging I couldn't seem to find the answer.
I've tried playing with a bundle of settings, and I can't seem to get a Bark and the Alert message to pause properly. (Wait until a continue button is pressed)
I am using Dialogue System Events: On Bark End to run some functions. (Return player movement controls)
I have a Bark pop up and I want it to stay up until the continue button is pressed, and then it would return movement controls to the player. (On Bark End)
The problem I am running into is that when I check "Wait For Continue Button" off, my controls have already return to the Player after the Duration time expires. The bark is still present, until I hit my continue button. Which leads me to believe the "Bark" has ended after the duration time has passed, but not when the Bark is still active.
I would also like Alert Messages to stay up until a Continue button is pressed. Currently the Alert stays for a set amount of time before just automatically disappearing.
I am currently using Unity's new Input System, and I need to control when certain Control Groups turn on / off.
Sorry to have to write a forum post when you might have answered this question somewhere, but after a lot of digging I couldn't seem to find the answer.