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Fill scene with a picture

Posted: Sun Aug 11, 2019 1:06 pm
by AoF
There are moments in my game where I want the characters to disappear off the screen (probably by fading away) and be replaced by a giant picture (probably fading in). I want to use the same background, so that makes me think I don't want to use LoadLevel for this (but maybe I'm wrong).

Usually, the conversation is still going during this time, so I want the UI to still be visible on top of the picture. A few nodes later, the picture will fade out and return to the conversation with the characters visible (fading in).

How do you go about doing this? I couldn't find a sequence called "FadeActors" or "FadePicture" or "UsePicture"

Re: Fill scene with a picture

Posted: Sun Aug 11, 2019 3:00 pm
by Tony Li
You could set up animator states for all of that. Use the AnimatorPlay() sequencer command to play the characters' "fade out" state and the map image's "fade in" state.