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Can not play a disabled audio source error

Posted: Wed Jul 22, 2015 4:29 pm
by RoboticPotato
Hey, I'm getting an error "Can not play a disabled audio source" when trying to play the dialog. I know it's some BS with the default audio source.

How do I enable it? Or how do I assign it to play at a specific Audiosource? This is using the AudioWait Command.

Re: Can not play a disabled audio source error

Posted: Wed Jul 22, 2015 5:04 pm
by RoboticPotato
Nevermind.

It was happening because I was dragging prefabs into the ConversationTrigger component.

Once I dragged a scene object into there instead, it was working fine. It's because the AudioWait sequencer wanted to make audio source components inside of the "Subject" and I didn't have one.