Unity Event at specific conversation node in local scene
Posted: Tue Jul 30, 2019 6:33 am
Hello!
I was wondering if it was possible to detect when you reach a certain node in a conversation?
Basically I would like a "visual novel"-like effect where once you reach a certain point in the conversation an image of the character changes on screen.
I have seen the "On Execute" events inside each conversation node, however they won't really allow me to interact with objects in a scene without some larger workarounds.
This On Execute event is essentially what I would want but with it being able to interact with objects in my scene alittle easier than the ones inside the conversation tree nodes.
Is there a way to facilitate this kind of functionality?
Thanks for the read!
I was wondering if it was possible to detect when you reach a certain node in a conversation?
Basically I would like a "visual novel"-like effect where once you reach a certain point in the conversation an image of the character changes on screen.
I have seen the "On Execute" events inside each conversation node, however they won't really allow me to interact with objects in a scene without some larger workarounds.
This On Execute event is essentially what I would want but with it being able to interact with objects in my scene alittle easier than the ones inside the conversation tree nodes.
Is there a way to facilitate this kind of functionality?
Thanks for the read!