Dialogue System 2.1.8 Patch 20190708 Available
Posted: Mon Jul 08, 2019 1:58 pm
A patch is available on the Pixel Crushers customer download site. If you need access, please PM me your Unity Asset Store invoice number. These improvements and fixes will also be in the next full release on the Asset Store.
Patch 20190708 Release Notes:
Patch 20190708 Release Notes:
- Dialogue Editor node search bar: When cursor is in search bar, Enter key starts search; clicking on some areas of node editor search bar no longer accidentally opens conversation title dropdown.
- Added: NavMeshAgent(stop|destination, subject) sequencer command.
- Changed: AnimatorPlay[Wait]() sequencer commands now specify fade duration in seconds instead of normalized.
- Changed: On Watches tab, renamed Update to Refresh to clarify its function.
- Improved: Custom sequencer commands now support Awake() method, recommend using Awake() instead of Start().
- Fixed: If continue button assigned but no event configured, StandardUISubtitlePanel now correctly adds OnContinue() only once.
- articy:draft: Fixed conversion of custom Lua fields that reference articy variables.
- Invector: Added support for free version of controller.
- RT-Voice: RTVoiceActor uses current system language if no language specified for Dialogue System.
- TopDown Engine: Fixed Unity UI input when conversations play without pausing game.