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Controlling Conversation Nodes with Playmaker

Posted: Thu Jul 04, 2019 5:58 pm
by HeyBud
Hello,

I was thinking I might make my own input system in playmaker.

My question is, If the current conversation has stopped because it requires a continue button. (Subtitle settings>'continue button' set to always) How do I tell the conversation to play the next line after I get the button input from playmaker? There's a playmaker action for Conversation Start but is there something to force it to the next node?

Thanks

Re: Controlling Conversation Nodes with Playmaker

Posted: Thu Jul 04, 2019 6:32 pm
by Tony Li
Hi,

Just send the message "OnContinue" to the dialogue UI.

Re: Controlling Conversation Nodes with Playmaker

Posted: Sat Jul 06, 2019 5:26 pm
by HeyBud
Perfect!