Adventure Creator Bridge
Posted: Thu Jul 04, 2019 1:17 pm
Hi Tony.
Not an issue this time, just wanted to run something by you as it took a while to figure out what I was doing wrong.
I have some bool variables set up in AC and certain actions have to be done in a specific sequence in order to solve the puzzle. When the last variable is set to true, meaning the player can finished the puzzle with a final interaction (completed by dragging an inventory item onto a specific hotspot), something strange occurred if I examined a different inventory item before the final interaction. After the last variable was set to true, when examining a new inventory item, it affected the variable by switching it back to false. At first I thought it was an AC issue but someone else was having the same problem and was able to resolve it by unticking the two options under 'Back to AC (on conversation end). And yes it fixed it.
So I just wanted to make sure that's the correct thing to do and it won't cause any issues in the game?
Hope you're well
Caroline
Not an issue this time, just wanted to run something by you as it took a while to figure out what I was doing wrong.
I have some bool variables set up in AC and certain actions have to be done in a specific sequence in order to solve the puzzle. When the last variable is set to true, meaning the player can finished the puzzle with a final interaction (completed by dragging an inventory item onto a specific hotspot), something strange occurred if I examined a different inventory item before the final interaction. After the last variable was set to true, when examining a new inventory item, it affected the variable by switching it back to false. At first I thought it was an AC issue but someone else was having the same problem and was able to resolve it by unticking the two options under 'Back to AC (on conversation end). And yes it fixed it.
So I just wanted to make sure that's the correct thing to do and it won't cause any issues in the game?
Hope you're well
Caroline