Hi guys, hoping someone can help me out with an issue I'm having. I'm quite new to Dialogue System so this may be something obvious that I have overlooked.
I'm using Dialogue System with Corgi and it has controller support. However, I'm having a problem using the controller to pick a dialogue option. If there are multiple options, it works fine using the analogue stick to pick options, but if there is only one, I am unable to select it using the controller and have to use the mouse.
If anyone can point me in the right direction it would be much appreciated Thanks!
Edit: Found another issue with using the controller. In some conversations, you can get trapped in an endless loop. I have continue button set to always, so I wonder if it is both exiting the conversation and starting it again at the same time.
Again, it works fine with the mouse, but doesn’t work with controller or space bar.
Problems selecting dialogue option when there is only one
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- Posts: 194
- Joined: Mon Jul 01, 2019 1:21 pm
Re: Problems selecting dialogue option when there is only one
Hi,
Does the integration's example scene work? (Pixel Crushers / Dialogue System / Third Party Support / Corgi Support / Example)
The first NPC, Dude 1, has a conversation with two player response menus. The first one has multiple responses. The second one only has one response ("Bye.").
If you can find a setting that doesn't work with the example scene, please let me know.
If it seems to work with settings that are similar to your own scene (e.g., continue button dropdown, subtitle checkboxes), then compare the configuration of the example scene to yours.
If nothing jumps out at you, please feel free to send a reproduction project to tony (at) pixelcrushers.com. You can zip up the Assets and ProjectSettings folders; I won't need any other folders. And include the steps I should follow to reproduce the issue.
Does the integration's example scene work? (Pixel Crushers / Dialogue System / Third Party Support / Corgi Support / Example)
The first NPC, Dude 1, has a conversation with two player response menus. The first one has multiple responses. The second one only has one response ("Bye.").
If you can find a setting that doesn't work with the example scene, please let me know.
If it seems to work with settings that are similar to your own scene (e.g., continue button dropdown, subtitle checkboxes), then compare the configuration of the example scene to yours.
If nothing jumps out at you, please feel free to send a reproduction project to tony (at) pixelcrushers.com. You can zip up the Assets and ProjectSettings folders; I won't need any other folders. And include the steps I should follow to reproduce the issue.
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- Posts: 194
- Joined: Mon Jul 01, 2019 1:21 pm
Re: Problems selecting dialogue option when there is only one
Hey, thanks for the response. This issue seems to have sorted itself out. I tried to recreate it, but it all seems to be working fine! The example scene works fine too.
I'll keep an eye out and if I come across it again, I'll send you a reproduction project. Thanks again
I'll keep an eye out and if I come across it again, I'll send you a reproduction project. Thanks again
Re: Problems selecting dialogue option when there is only one
You're welcome! It was probably just a configuration issue with your Dialogue Manager's Subtitle Settings or Input Settings, or with the dialogue UI. If it happens again and you can put together a repro project, please also include the steps I need to follow to reproduce the issue.