That menu script is very rudimentary. But if it meets your needs, might as well keep using it. (There's also a more extensive Menu Framework package on the
Dialogue System Extras page.)
If you want to customize SaveSystemTestMenu.cs, try this:
Near the top of the script, add this line:
Code: Select all
public class SaveSystemTestMenu : MonoBehaviour
{
public GUISkin guiSkin; //<-- ADD THIS.
In the OnGUI() method (around line 85), add this line:
Code: Select all
void OnGUI()
{
GUI.skin = guiSkin; //<-- ADD THIS.
Then create a
GUI Skin asset in your project, and assign it to the script's Gui Skin field.
If you play your scene, the menu will look the same as before.
Inspect the GUI Skin asset and change the size of Label > Font Size. You can also change its color, font, etc.
You can do the same for the Button section. This will change the appearance of the menu buttons. If you use a larger font, you may need to edit SaveSystemTestMenu and change this line to a higher number:
The Dialogue System's DemoMenu script works similarly. It already has a Gui Skin field that you can assign a GUI Skin asset to, so you don't need to make any code modifications.