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I don't have Scene Transitions Selected, but...

Posted: Thu Jun 27, 2019 10:17 pm
by CodePrincess
Everything but the text and continue button fade to white when I start a conversation, then fades back in at the end.

It is playing the correct conversation though, so that's good!

I'm running out of mistakes to make, I can feel it! :lol:

Thank you again, Tony!

Re: I don't have Scene Transitions Selected, but...

Posted: Thu Jun 27, 2019 10:59 pm
by Tony Li
Are your text and continue button on a UI Canvas? If so, is its Sort Order less than 32766? The Dialogue System's fade canvases are on Sort Order 32766 or higher.

If that doesn't help, how are you doing the fade to white? Fade() sequencer command?

Re: I don't have Scene Transitions Selected, but...

Posted: Thu Jun 27, 2019 11:47 pm
by CodePrincess
Okay, it looks like both objects are in a canvas, and its sort order is set to 1. Also, I have no Idea why it's fading like this.

Re: I don't have Scene Transitions Selected, but...

Posted: Fri Jun 28, 2019 8:56 am
by Tony Li
Hi,

What components are on your Dialogue Manager GameObject?

How are you changing scenes?

Also, feel free to send a reproduction project to tony (at) pixelcrushers.com. I'll be happy to take a look.

Re: I don't have Scene Transitions Selected, but...

Posted: Fri Jun 28, 2019 3:42 pm
by CodePrincess
I've sent you a Unity package of my work like you suggested.

Re: I don't have Scene Transitions Selected, but...

Posted: Fri Jun 28, 2019 6:26 pm
by Tony Li
Hi,

I sent you two emails. The first asked for reproduction steps. I think you can disregard that one. The second email explained that the white background is the NPC Subtitle Panel's Portrait Image. Since no portrait image is assigned to the NPC's actor in the dialogue database, it sets the Portrait Image to blank white.

A quick fix is to delete the NPC Subtitle Panel's Portrait Image GameObject if you're not using portrait images.

I also had some suggestions about UI anchors and scaling.

If you didn't get the email, please let me know. It had a lot of inline images, so it might not have gone through if your email account has a limit on the size of emails it can receive.