Page 1 of 1

Simultaneous Conversation Nodes

Posted: Tue Jun 25, 2019 1:53 am
by pegassy
I have a conversation that ends with both characters laughing at the same time. I never needed that before, but after the last character's joke, I need both characters to laugh simultaneously. I could not figure out if this could be done via DSU.

Both characters are using Lipsync() sequence commands, so their voices should be heard at the same time. I can think of some workarounds but I wanted to know if there was an easier way.

Do you have any ideas?

Re: Simultaneous Conversation Nodes

Posted: Tue Jun 25, 2019 7:30 am
by Tony Li
Hi,

Assuming each character has a LipSync data asset named "Laugh", you can set the Sequence field to:

Code: Select all

LipSync(Laugh,speaker);
LipSync(Laugh,listener)
Or, if the listener is a little slower on the uptake:

Code: Select all

LipSync(Laugh,speaker);
LipSync(Laugh,listener)@1
This causes the listener to delay laughing until the 1-second mark.

Re: Simultaneous Conversation Nodes

Posted: Tue Jun 25, 2019 2:46 pm
by pegassy
Oh, that was easy :)

I was trying a totally different (and obsolete) angle apparently.