MoveTo() function acting up
Posted: Fri Jul 10, 2015 4:55 pm
Hi there,
I'm using the MoveTo sequence function to move objects (In most cases NPCs) to certain places when appropriate in my narrative. For the most part, it works fine. That being said, I've noticed 2 instances lately where it hasn't been working as it should.
1. In one scene where a character is introduced, after the conversation finishes, the character is supposed to move away from the player via the MoveTo() function and go between 3 different invisible cubes I'm using to control his path to get him out of the way.
This seems like a basic movement command to move him from A to B to C. However, whenever its called, this happens: https://www.dropbox.com/s/noho2mr1uxovh ... 7.mp4?dl=0
I have no idea why.
2. I have a similar instance where I'm telling another character to exit. However, this time she doesn't move at all. I can't figure out exactly why considering the sequence script seems nothing out of the ordinary...
Any idea what may be going on?
I'm using the MoveTo sequence function to move objects (In most cases NPCs) to certain places when appropriate in my narrative. For the most part, it works fine. That being said, I've noticed 2 instances lately where it hasn't been working as it should.
1. In one scene where a character is introduced, after the conversation finishes, the character is supposed to move away from the player via the MoveTo() function and go between 3 different invisible cubes I'm using to control his path to get him out of the way.
Code: Select all
SetActive(waypointArrow_Cubicle, true);
MoveTo(JeffEscape1,Jeff,1.5);
MoveTo(JeffEscape2,Jeff,1.5)@1.6;
MoveTo(JeffEscape3,Jeff,1.5)@3.5;
SetActive(Jeff,False)@6;
I have no idea why.
2. I have a similar instance where I'm telling another character to exit. However, this time she doesn't move at all. I can't figure out exactly why considering the sequence script seems nothing out of the ordinary...
Code: Select all
MoveTo (ConnieExit1, Connie, 1);
MoveTo (ConnieExit2, Connie,1)@2;