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Is there a way to make "Create Child Node" use the same Actor/Conversant as the parent?

Posted: Fri Jun 07, 2019 2:38 pm
by AoF
Hello! This is a question about personal convenience. I'm finding that in my game, I have lots of tiny sentences per character and it usually takes 2-3 nodes to get a concept of dialogue across. As a result, I usually want the child node to have the same Actor/Conversant as the parent. I know that there's a button to swap them, but I was wondering if there's a setting somewhere so that it doesn't automatically swap them whenever I create a child?

Re: Is there a way to make "Create Child Node" use the same Actor/Conversant as the parent?

Posted: Fri Jun 07, 2019 4:01 pm
by Tony Li
No, but I can add that as an option in a future version, like 2.1.8.

2.1.7 isn't getting any new features; it's just going through testing and deployment prep to get ready for release.

Re: Is there a way to make "Create Child Node" use the same Actor/Conversant as the parent?

Posted: Fri Jun 07, 2019 4:13 pm
by AoF
NP and no rush, I was just curious if this already existed. Thanks.