Is there a way to make "Create Child Node" use the same Actor/Conversant as the parent?
Posted: Fri Jun 07, 2019 2:38 pm
Hello! This is a question about personal convenience. I'm finding that in my game, I have lots of tiny sentences per character and it usually takes 2-3 nodes to get a concept of dialogue across. As a result, I usually want the child node to have the same Actor/Conversant as the parent. I know that there's a button to swap them, but I was wondering if there's a setting somewhere so that it doesn't automatically swap them whenever I create a child?