Dialogue manager settings set for different scenes
Posted: Thu Jul 09, 2015 11:38 pm
Hi there,
In my game I have a dialogue manager object in every scene because I have different settings for how I want dialogue to play out in different scenes. However I found that when transitioning from one scene to another the dialogue manager settings for that scene are not used instead using the settings from the previous scenes. Is there a fix for this? For my game I have skippable dialogue during gameplay but the next scene is a cutscene cinematic using the dialogue system but I don't want it to be skippable. Thanks!
Baqir Shah
In my game I have a dialogue manager object in every scene because I have different settings for how I want dialogue to play out in different scenes. However I found that when transitioning from one scene to another the dialogue manager settings for that scene are not used instead using the settings from the previous scenes. Is there a fix for this? For my game I have skippable dialogue during gameplay but the next scene is a cutscene cinematic using the dialogue system but I don't want it to be skippable. Thanks!
Baqir Shah