How do I activate quests on a condition?
Posted: Mon Jul 06, 2015 6:15 am
Hi there,
How do I set it so that certain objects and quests are only available once certain requirements are met?
For example, I have a scene where my player is asked to collect 3 different items. They can obtain them in any order they choose. However, I can't seem to set a new quest to activate once the previous 3 quests have been completed. I thought using the Lua Conditions and Quest Conditions would do this, however, nothing seems to change or update in my Quest UI.
How do I set my quest to activate upon the completion of other quests?
How do I set it so that certain objects and quests are only available once certain requirements are met?
For example, I have a scene where my player is asked to collect 3 different items. They can obtain them in any order they choose. However, I can't seem to set a new quest to activate once the previous 3 quests have been completed. I thought using the Lua Conditions and Quest Conditions would do this, however, nothing seems to change or update in my Quest UI.
How do I set my quest to activate upon the completion of other quests?