Change scene when conversation ends
Posted: Sun May 26, 2019 12:22 am
Hello, I've got a scene where two characters are talking in one room. After the conversation ends (let's call it convo1), it continues in another room (lets call that convo2). When convo1 ends, I'd like to fade out, fade in with a new background, and start convo2. Technically, I don't care if the conversations are separate from the dialogue database's perspective. I just want it to appear that way from the player's perspective. I also don't care if these are Unity scenes changing or just backgrounds swapping.
I've been looking around in the docs, the faq, and the forum for how to do this, but there's one piece of information that always seems to be missing: How do you know which conversation just triggered the event? I don't want every conversation that ends to fade out then in to convo2, just want that to happen after convo1. I've looked at https://www.pixelcrushers.com/dialogue_ ... ptMessages and none of them get the conversation as a parameter. I assume that means these are for reacting to all conversations, not a specific one.
I've been looking around in the docs, the faq, and the forum for how to do this, but there's one piece of information that always seems to be missing: How do you know which conversation just triggered the event? I don't want every conversation that ends to fade out then in to convo2, just want that to happen after convo1. I've looked at https://www.pixelcrushers.com/dialogue_ ... ptMessages and none of them get the conversation as a parameter. I assume that means these are for reacting to all conversations, not a specific one.