Dialogue System 2.1.6 Released
Posted: Fri May 17, 2019 9:14 pm
Version 2.1.6 is now available on the Pixel Crushers customer download site. (PM me your Unity Asset Store invoice number if you need access.) It should be available on the Asset Store in a few business days.
Version 2.1.6 Release Notes:
Core
Version 2.1.6 Release Notes:
Core
- Added: ClearSubtitleText(#|all) sequencer command.
- Improved: Added Dialogue Manager > Localization Settings button to clear PlayerPrefs key.
- Improved: Dialogue System Trigger Start Conversation Start at Entry now shows dropdown for entry choices.
- Improved: Timeline Start Conversation Start at Entry now shows dropdown for entry choices.
- Improved: CinemachinePriority() sequencer command now has 'cut' option.
- Improved: Custom-registered Lua functions now report exceptions that are traceable.
- Improved: UnityUIDialogueUI.CheckForSupercededSubtitle now exposed to subclasses.
- Improved: UnityUIQuestTracker formerly private fields now exposed to subclasses.
- Improved: TextTable: Added right-click context menu to insert/delete fields.
- Improved: Text Table: CSV import retains in order from file, now handles blank lines gracefully.
- Improved: TextTable: Editor window remembers last tab.
- Improved: Destructible Saver: Eliminated message about missing Save System when exiting playmode.
- Fixed: Dialogue System Trigger OnCollisionEnter and OnCollisionExit weren't triggering in 2D.
- Fixed: Fade(stay) command set opacity wrong at end (bug introduced in 2.1.5).
- Fixed: CSV import Global User Script sometimes had extra commas when exported from Google Sheets.
- Fixed: SetDialoguePanel() sequencer bug that caused animated subtitle panels to not reappear.
- Fixed: TextMeshPro: Fixed typewriter effect bug with text containing rich text codes and subtitle panel Accumulate Text checkbox ticked.
- Adventure Creator: If Conversation action set to wait until finished is now compatible with simultaneous converations.
- articy:draft: Clear button now also resets window settings.
- Invector: Updated to latest versions.
- Inventory Pro: Added OpenVendor() Lua function.
- PlayMaker:
- Start Conversation action now shows dropdown for entry choices.
- Sync GameObject and Sync GameObject Array actions can now load GameObjects from Resources or assetbundles. - SLATE: Start Conversation action now shows dropdown for entry choices.
- TopDown Engine: Updated to 1.3.
- uMMORPG: Added OpenTrading(), OpenGuild(), and OpenRevive() Lua functions.
- uRPG: Updated for uRPG 1.12.