Dialogue System "not working/showing" when switching from scenes
Posted: Wed May 01, 2019 12:19 pm
Hi!
I created a bunch of small gameplay prototypes, each containing one or more conversations. From my main menu I can choose a prototype and start playing. The first time I do this everything works fine and the conversations start and work as expected. But when I hit the pause menu and choose "return to main menu" (which loads the main menu) and choose a different prototype, none of the conversations start. When I check debug mode on the DialogueManager I get no warnings or errors. I do see it starts the conversation but it doesn't visualise on screen nor does the conversation seem to continue in the console messages (if an npc is speaking through various nodes).
I tried various set ups, right now I create the DialogueManager in the main menu and use 'don't destroy on load' but get the same results when I would give each prototype it's own DialogueManager without 'don't destroy on load' activated.
I created a bunch of small gameplay prototypes, each containing one or more conversations. From my main menu I can choose a prototype and start playing. The first time I do this everything works fine and the conversations start and work as expected. But when I hit the pause menu and choose "return to main menu" (which loads the main menu) and choose a different prototype, none of the conversations start. When I check debug mode on the DialogueManager I get no warnings or errors. I do see it starts the conversation but it doesn't visualise on screen nor does the conversation seem to continue in the console messages (if an npc is speaking through various nodes).
I tried various set ups, right now I create the DialogueManager in the main menu and use 'don't destroy on load' but get the same results when I would give each prototype it's own DialogueManager without 'don't destroy on load' activated.