Conversation related variables
Posted: Tue Apr 30, 2019 9:21 am
We got dialogues with a lot of conditional branching and lots of NPC to talk to. I thought it might be useful to have variables related to specific conversation along with global variables.
Some conversations might be played several times but will have slight differs based on things we talked previously in this conversation. For instance, variable to check that NPC01 talked about A, talked about B, C, D.... And all this variables related to this conversation specifically. This way we'll quickly grow a bunch of variables hard to orient through .
Not too much of a problem, just a thought
Some conversations might be played several times but will have slight differs based on things we talked previously in this conversation. For instance, variable to check that NPC01 talked about A, talked about B, C, D.... And all this variables related to this conversation specifically. This way we'll quickly grow a bunch of variables hard to orient through .
Not too much of a problem, just a thought