AdventureCreatorBridge, NullReferenceException
Posted: Thu Oct 09, 2014 10:25 am
I've just installed the Third Party package for Adventure Creator support, and my test interaction seems to be working smoothly.
I am, however, getting the following error in AdventureCreatorBridge:
NullReferenceException: Object reference not set to an instance of an object
PixelCrushers.DialogueSystem.LuaTableWrapper+<>c__Iterator1.MoveNext ()
PixelCrushers.DialogueSystem.AdventureCreator.AdventureCreatorBridge.SyncLuaToInventory () (at Assets/Dialogue System/Third Party Support/Adventure Creator/Scripts/AdventureCreatorBridge.cs:331)
PixelCrushers.DialogueSystem.AdventureCreator.AdventureCreatorBridge.SyncLuaToAdventureCreator () (at Assets/Dialogue System/Third Party Support/Adventure Creator/Scripts/AdventureCreatorBridge.cs:240)
PixelCrushers.DialogueSystem.AdventureCreator.AdventureCreatorBridge.OnConversationEnd (UnityEngine.Transform actor) (at Assets/Dialogue System/Third Party Support/Adventure Creator/Scripts/AdventureCreatorBridge.cs:82)
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
PixelCrushers.DialogueSystem.DialogueSystemController:OnEndConversation()
PixelCrushers.DialogueSystem.ConversationController:Close()
PixelCrushers.DialogueSystem.ConversationController:OnFinishedSubtitle(Object, EventArgs)
PixelCrushers.DialogueSystem.ConversationView:FinishSubtitle()
PixelCrushers.DialogueSystem.ConversationView:OnFinishedSubtitle()
PixelCrushers.DialogueSystem.Sequencer:FinishSequence()
PixelCrushers.DialogueSystem.Sequencer:Update()
Each of the errors messages seems to have something to do with Lua:
AdventureCreatorBridge.cs:331
foreach (var luaItem in luaItemTable.Values) {;
AdventureCreatorBridge.cs:240:
SyncLuaToInventory();
AdventureCreatorBridge.cs:82:
SyncLuaToAdventureCreator();;
I have AC v1.39 installed, and although this is not preventing my game from running, I'm curious if anyone else has encoutnered this error.
thanks!
I am, however, getting the following error in AdventureCreatorBridge:
NullReferenceException: Object reference not set to an instance of an object
PixelCrushers.DialogueSystem.LuaTableWrapper+<>c__Iterator1.MoveNext ()
PixelCrushers.DialogueSystem.AdventureCreator.AdventureCreatorBridge.SyncLuaToInventory () (at Assets/Dialogue System/Third Party Support/Adventure Creator/Scripts/AdventureCreatorBridge.cs:331)
PixelCrushers.DialogueSystem.AdventureCreator.AdventureCreatorBridge.SyncLuaToAdventureCreator () (at Assets/Dialogue System/Third Party Support/Adventure Creator/Scripts/AdventureCreatorBridge.cs:240)
PixelCrushers.DialogueSystem.AdventureCreator.AdventureCreatorBridge.OnConversationEnd (UnityEngine.Transform actor) (at Assets/Dialogue System/Third Party Support/Adventure Creator/Scripts/AdventureCreatorBridge.cs:82)
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
PixelCrushers.DialogueSystem.DialogueSystemController:OnEndConversation()
PixelCrushers.DialogueSystem.ConversationController:Close()
PixelCrushers.DialogueSystem.ConversationController:OnFinishedSubtitle(Object, EventArgs)
PixelCrushers.DialogueSystem.ConversationView:FinishSubtitle()
PixelCrushers.DialogueSystem.ConversationView:OnFinishedSubtitle()
PixelCrushers.DialogueSystem.Sequencer:FinishSequence()
PixelCrushers.DialogueSystem.Sequencer:Update()
Each of the errors messages seems to have something to do with Lua:
AdventureCreatorBridge.cs:331
foreach (var luaItem in luaItemTable.Values) {;
AdventureCreatorBridge.cs:240:
SyncLuaToInventory();
AdventureCreatorBridge.cs:82:
SyncLuaToAdventureCreator();;
I have AC v1.39 installed, and although this is not preventing my game from running, I'm curious if anyone else has encoutnered this error.
thanks!