Dialogue System for Unity 2.1.5 Released
Posted: Mon Apr 15, 2019 9:40 am
Version 2.1.5 is now available on the Unity Asset Store.
Release Notes:
Core:
Release Notes:
Core:
- Changed: OnConversationLineCancelled now passes PC line, not previous NPC line, if PC line is what was cancelled.
- Added: Sequencer command SetDialoguePanel(true|false).
- Added: Only For PC continue button option.
- Improved: StandardUIQuestTracker inspector now has Clear PlayerPrefs Visibility Toggle button.
- Improved: Added Use PlayOneShot option to typewriter effects.
- Fixed: Chat Mapper XML export format incorrectly exported Dialogue Text field as Localization type instead of Text type.
- Fixed: UIPanel NullReferenceException if scene didn’t have an EventSystem.
- Fixed: Fade() sequencer command sets alpha to fully 1 or 0 at end to avoid floating point rounding errors.
- Fixed: ProximitySelector gracefully handles usables in range that have been destroyed or deactivated when choosing a new usable.
- Fixed: Rare error message with some complex sequences.
- Fixed: Lasso selection auto arrange no longer also arranges unconnected red nodes unless they're part of selection.
- articy:draft: Can now choose to name elements by technical name; jumps that link only to other jumps or hubs are now converted as group nodes; more gracefully handles XML file inconsistencies.
- i2 Localization: Added option to append actor name or dialogue text to dialogue entry terms.
- Opsive Controllers: Converse ability can now use different states based on whether player is using mouse or not.
- PlayMaker: Added Sync GameObject. Updated actions for .NET4.
- SLATE: Added pause and resume parameters.
- uSurvival: Updated for version 1.43.