Automatic quests or quests on triggers
Posted: Sat Apr 13, 2019 2:41 pm
I would like to assign a quest and have it active when a level is started, without a quest giver. Basically something like "Kill every damn thing in this level" I'd also like to add a quest on a unity trigger object. So when the player walks in a door they automatically get assigned a quest like "Steal the jewel from the idol" My game is all procedural. So the quests can be scripted, but only added on the event or thing being added. At the end of the level I want to count up the finished quests and assign points or such. Not turn them in to a quest giver. This is the thing I am having issue with, skipping the whole quest giver and acceptance etc.
I have to admit even though I have had this package for some time I am not that familiar with it...
If you can give me an idea how to get this started. I was thinking I'd build the quest using the quest builder,
I have to admit even though I have had this package for some time I am not that familiar with it...

If you can give me an idea how to get this started. I was thinking I'd build the quest using the quest builder,