Articy - importing entities sharing the same name
Posted: Sat Apr 13, 2019 6:22 am
Hi there,
In Articy I have several entities with the same name (but with different technical names and Ids). When I import the .xml file in Unity with the Dialogue System importer, the 20 entities are correctly imported : I can see it if I explore the database in the inspector. Furthermore, if I add a Debug.Log(database.items.Count) at the end of the ConvertEntities function of the Dialogue System, there are 20 items. Perfect!
The problem is, at runtime, if I look at the items in the master database, there are only 18 items. The 2 missing items are the 2 entities sharing their name with another entity. I've tried to look in the Dialogue System code but didn't find something modifying the database between the import in the editor and the runtime. Is it a bug? The same problem seems to occur with locations sharing the same name.
In Articy I have several entities with the same name (but with different technical names and Ids). When I import the .xml file in Unity with the Dialogue System importer, the 20 entities are correctly imported : I can see it if I explore the database in the inspector. Furthermore, if I add a Debug.Log(database.items.Count) at the end of the ConvertEntities function of the Dialogue System, there are 20 items. Perfect!
The problem is, at runtime, if I look at the items in the master database, there are only 18 items. The 2 missing items are the 2 entities sharing their name with another entity. I've tried to look in the Dialogue System code but didn't find something modifying the database between the import in the editor and the runtime. Is it a bug? The same problem seems to occur with locations sharing the same name.