Skipping because no entries are currently valid?
Posted: Fri Apr 12, 2019 5:03 pm
I have a simple conversation set to begin on start - basically integrating the quick start into my project. I'm getting this error message:
Here's the full log:
Poking in with the debugger, I found that in this section:
Assembly-CSharp-firstpass\Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\Manager\DialogueManager.cs : 330
The actor/conversant appear to be fine in the debugger, but hasInstance is always evaluating to false. Am I missing a manual setup of a DialogSystemController object...?
Thanks!
Code: Select all
Dialogue System: Conversation triggered on Tutorial Quest Giver but skipping because no entries are currently valid.
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Dialogue System: Lua(Actor = {}; Item = {}; Quest = Item; Location = {}; Conversation = {}; Variable = {}; Variable["Alert"] = "")
Dialogue System: Lua(Actor = {}; Item = {}; Quest = Item; Location = {}; Conversation = {}; Variable = {}; Variable["Alert"] = "")
Dialogue System: Dialogue System Trigger is firing OnStart.
Dialogue System: Conversation triggered on Tutorial Quest Giver but skipping because no entries are currently valid.
Dialogue System: Unregistering transform Player Navigator from actor 'Player'.
Dialogue System: Unregistering transform Tutorial Quest Giver from actor 'Planita Shipyard'.
Assembly-CSharp-firstpass\Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\Manager\DialogueManager.cs : 330
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public static bool ConversationHasValidEntry(string title, Transform actor, Transform conversant)
{
return hasInstance ? instance.ConversationHasValidEntry(title, actor, conversant) : false;
}
Thanks!