Usable Box collider2D Use Distance
Posted: Wed Mar 20, 2019 12:47 pm
Hi,
I have a question on how the Conversation Trigger works combined with a Collider2D in a 2D game space. I use this Setup:
Ok, everything works, but I can use/trigger the conversation even if I am NOT in the collider2D, but just close by. Why is that so?
I disabled the collider to see if anything else is used to check the proximity but it does not work without the collider.
Since I use a lot of different triggers close to each other this leads to unpredictable problems.
Thank you for your help.
I have a question on how the Conversation Trigger works combined with a Collider2D in a 2D game space. I use this Setup:
Ok, everything works, but I can use/trigger the conversation even if I am NOT in the collider2D, but just close by. Why is that so?
I disabled the collider to see if anything else is used to check the proximity but it does not work without the collider.
Since I use a lot of different triggers close to each other this leads to unpredictable problems.
Thank you for your help.