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Usable Box collider2D Use Distance

Posted: Wed Mar 20, 2019 12:47 pm
by OneManOnMars
Hi,

I have a question on how the Conversation Trigger works combined with a Collider2D in a 2D game space. I use this Setup:

Image

Ok, everything works, but I can use/trigger the conversation even if I am NOT in the collider2D, but just close by. Why is that so?
I disabled the collider to see if anything else is used to check the proximity but it does not work without the collider.

Since I use a lot of different triggers close to each other this leads to unpredictable problems.

Thank you for your help.

Re: Usable Box collider2D Use Distance

Posted: Wed Mar 20, 2019 1:30 pm
by OneManOnMars
Alright, I found the probelm. I used a circle Collider on my character. This could lead to multiple overlaps. Changed this to a capsule collider.

Re: Usable Box collider2D Use Distance

Posted: Wed Mar 20, 2019 1:58 pm
by Tony Li
Sounds like you got it sorted out. I don't know if this will help, but you might be able to restrict collisions by layer.