Quest states
Posted: Sat Mar 16, 2019 10:24 pm
Hi,
I'm sorry I have so many questions. I'm just trying to get everything setup so I can focus on writing more quests.
Anyway, am I able to add a completely new quest state? I've read some other posts and it looks like you're not really adding a new state, it's just putting a different name on an old state. I need a whole new state that will show up in all the other controls. I looked at the QuestState.CS and I don't want to add to it and screw it up if it is limited or something.
What I'm needing to do is say NPC with exclamation over head means quest is Unassigned, NPC grey Question mark means quest is active, yellow question mark means (NOT SUCCESSFUL but you did what he wanted.) then when you turn in the item is becomes successful and there is no indicator or there could be a new exclamation if he has another quest.
If I can assign a new state in the QuestState I'd like to do that so I can use it thoughout.
So basically, I need a state that says quest has been completed but not yet turned in.
Because if I use success for the last state then it goes to the completed section of the log. I don't want it out of the log until they've turned it in and gotten their reward.
Thanks
I'm sorry I have so many questions. I'm just trying to get everything setup so I can focus on writing more quests.
Anyway, am I able to add a completely new quest state? I've read some other posts and it looks like you're not really adding a new state, it's just putting a different name on an old state. I need a whole new state that will show up in all the other controls. I looked at the QuestState.CS and I don't want to add to it and screw it up if it is limited or something.
What I'm needing to do is say NPC with exclamation over head means quest is Unassigned, NPC grey Question mark means quest is active, yellow question mark means (NOT SUCCESSFUL but you did what he wanted.) then when you turn in the item is becomes successful and there is no indicator or there could be a new exclamation if he has another quest.
If I can assign a new state in the QuestState I'd like to do that so I can use it thoughout.
So basically, I need a state that says quest has been completed but not yet turned in.
Because if I use success for the last state then it goes to the completed section of the log. I don't want it out of the log until they've turned it in and gotten their reward.
Thanks