Load Scene in AutoSaveLoad
Posted: Fri Mar 08, 2019 11:41 am
Hi Tony,
Regarding the "Load in Start" in AutoSaveLoad, it works fine when you have only one scene active and you want to load a new one (the one where it was the player before load)
But on my case I have a quite big terrain and my configuration is the following:
One scene called Manager Scene where I have all my game Managers, included Quest Machine and your Save Manager.
Additive scenes that are being loaded async (LoadSceneMode.Additive) so at one given time I can have lets say 3 scenes (The first manager and 2 additive with terrain + level)
How could I work with your system?
- Adding LoadSceneMode.Additive in savesystem.cs (row 282)? Is it enough? I mean I need to load additive more than 1 scene (the Manager one is always active on my game)
- Managing the load game on my own saving first my Scene Manager State with all the scenes loaded at save time? If so, how can I synchronize with the player loading position at start? I''m using your Opsive UCC2 integration.
Regarding the "Load in Start" in AutoSaveLoad, it works fine when you have only one scene active and you want to load a new one (the one where it was the player before load)
But on my case I have a quite big terrain and my configuration is the following:
One scene called Manager Scene where I have all my game Managers, included Quest Machine and your Save Manager.
Additive scenes that are being loaded async (LoadSceneMode.Additive) so at one given time I can have lets say 3 scenes (The first manager and 2 additive with terrain + level)
How could I work with your system?
- Adding LoadSceneMode.Additive in savesystem.cs (row 282)? Is it enough? I mean I need to load additive more than 1 scene (the Manager one is always active on my game)
- Managing the load game on my own saving first my Scene Manager State with all the scenes loaded at save time? If so, how can I synchronize with the player loading position at start? I''m using your Opsive UCC2 integration.