Continuance Problem
Posted: Sun Mar 03, 2019 1:44 am
Hi again,
I have another issue. I'm sure there's a way to do it that I'm missing but I've been trying for hours and I decided to just go to bed and hope for an answer tomorrow or Monday. In any case, I'm trying to make it so that my conversation continues immediately after something happens in my c# script. Here an image then I'll explain.
So, what I'm trying to do is, NPC gives PC a potion. He waits for the player to take the potion and then continues the conversation immediately. I don't want the player to have to leave the trigger then come back in. I've tried many combinations and I'm stumped at what to do.
so basically I need to know how to NPC Gives potion --> Player does whatever he wants --> my c# scripts keep checking if he used the potion --> player uses the potion --> conversation continues to next node without having to retrigger.
I'm sure it's something easy but I haven't been able to find it.
Thanks again,
Love the asset more and more as I use it.
-Niv
I have another issue. I'm sure there's a way to do it that I'm missing but I've been trying for hours and I decided to just go to bed and hope for an answer tomorrow or Monday. In any case, I'm trying to make it so that my conversation continues immediately after something happens in my c# script. Here an image then I'll explain.
So, what I'm trying to do is, NPC gives PC a potion. He waits for the player to take the potion and then continues the conversation immediately. I don't want the player to have to leave the trigger then come back in. I've tried many combinations and I'm stumped at what to do.
so basically I need to know how to NPC Gives potion --> Player does whatever he wants --> my c# scripts keep checking if he used the potion --> player uses the potion --> conversation continues to next node without having to retrigger.
I'm sure it's something easy but I haven't been able to find it.
Thanks again,
Love the asset more and more as I use it.
-Niv