Quest Save system
Posted: Fri Feb 22, 2019 5:35 am
EDIT: Solved. It was not added to the right Database Keep testing....
Hi,
on my previos prototype I finished setting up quite good the saving system for the quests / Savers.
But on my actual alpha project I'm getting some errors with the same settings. I have some issues, one of them is the following:
Once I load the scene and I have player prefabs saved, once the scene loads doesn't load the actual quest and UI where I left and I get the following error: (My Quest Journal is on a GameObject, not the player)
Any ideas?
Quest Machine: Quest Journal Can't find quest Main_Flooded1. Is it registered with Quest Machine?
UnityEngine.Debug:LogError(Object, Object)
PixelCrushers.QuestMachine.QuestListContainer:ApplyData(String) (at Assets/Plugins/Pixel Crushers/Quest Machine/Scripts/Quest MonoBehaviours/Quest List/QuestListContainer.cs:356)
PixelCrushers.QuestMachine.QuestJournal:ApplyData(String) (at Assets/Plugins/Pixel Crushers/Quest Machine/Scripts/Quest MonoBehaviours/Quest List/QuestJournal.cs:128)
PixelCrushers.SaveSystem:ApplySavedGameData(SavedGameData) (at Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/SaveSystem.cs:516)
PixelCrushers.<LoadSceneCoroutine>d__89:MoveNext() (at Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/SaveSystem.cs:622)
Hi,
on my previos prototype I finished setting up quite good the saving system for the quests / Savers.
But on my actual alpha project I'm getting some errors with the same settings. I have some issues, one of them is the following:
Once I load the scene and I have player prefabs saved, once the scene loads doesn't load the actual quest and UI where I left and I get the following error: (My Quest Journal is on a GameObject, not the player)
Any ideas?
Quest Machine: Quest Journal Can't find quest Main_Flooded1. Is it registered with Quest Machine?
UnityEngine.Debug:LogError(Object, Object)
PixelCrushers.QuestMachine.QuestListContainer:ApplyData(String) (at Assets/Plugins/Pixel Crushers/Quest Machine/Scripts/Quest MonoBehaviours/Quest List/QuestListContainer.cs:356)
PixelCrushers.QuestMachine.QuestJournal:ApplyData(String) (at Assets/Plugins/Pixel Crushers/Quest Machine/Scripts/Quest MonoBehaviours/Quest List/QuestJournal.cs:128)
PixelCrushers.SaveSystem:ApplySavedGameData(SavedGameData) (at Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/SaveSystem.cs:516)
PixelCrushers.<LoadSceneCoroutine>d__89:MoveNext() (at Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/SaveSystem.cs:622)